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LOLED Virtual

CineLink Unreal Camera Plugin

CineLink Unreal Camera Plugin

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CineLink allows for a direct Unreal Engine LiveLink connection to cinema cameras, for use in virtual production, VFX, and more! CineLink provides a hardware and setup-free way to get lens and camera data directly from cameras.

While the primary purpose is for virtual production stages to stream camera and lens data, it can also be used in standalone Unreal applications for third party software integration, as well as hooked into the Unreal OSC or Artnet systems for creative applications.

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Cameras Supported

  • RED DSMC1/2 Cameras
  • RED DSMC3 Cameras
  • Arri CAP (SXT and up) cameras
  • Blackmagic 12KLF, Pyxis, Cine 6K, Broadcast G2, Studio Cameras

Recent Updates

v1.2.0

  • Added support for Blackmagic cameras via ethernet/WiFi
  • Plugin backend is changed to allow use in packaged builds, including Aximmetry support
  • New CineLinkDataTranslator component replaces the CineLink function library, will require old blueprints to be updated
  • TranslateLiveLinkCameraToLonet node added to CineLinkDataTranslator
    component, converts LiveLink camera subjects to LONET2 protocol for
    conversion to Aximmetry/Stage Precision/etc

Native Connection for RED, Arri, and Blackmagic

CineLink allows a native Unreal LiveLink connection to cine cameras, grabbing live lens and camera data for use in virtual production or VFX

Trigger Take Recorder

One of the many possibilities is automatically triggering take recorder when the camera rolls, making VFX workflows super easy!

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Compatible with everything

CineLink includes data conversion nodes, allowing you to use Unreal itself as a tool to receieve, convert, and send camera data anywhere you want--even in packaged builds

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Editor Panel

An editor panel is provided for VP stage operators to quickly determine the camera settings, including checking genlock!

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Video